5 Digital Sports Trends 2019

5 Digital Sports Trends To Watch in 2019

InCrowd’s Dan Lipman takes a look at the top five digital trends and discusses their impact on the sports landscape in 2019 and the future.

1 – Virtual Reality (VR): Is it now or never?
Although forecasters predict that the VR industry will grow by 700% in the next five years, increasing to a whopping £169 billion, VR remains the most polarising topic in the sports and tech industry right now. Major brands, right holders and players are throwing their weight behind it. Prime examples include Ceek’s partnership with Dani Carvahal which will show behind the scenes access to his life at Real Madrid, European Tour allowing fans to take VR tours of famous courses and European Championship Athletics recently launching their own VR app. Perhaps 2019 will be the year that the VR debate can truly be decided.

2 – OTT: The opportunity with owned audiences has never been greater
OTT seems to be the topic on everyone’s lips right now. The recent Premier League and EFL broadcast negotiations have been fascinating, in particular the impact of the increasing capability of rights holders to deliver higher quality OTT to their growing audiences. With a recent Facebook study showing that 45% of live audiences would pay to see a favourite athlete, team, or performer on an online stream we’re certain to see more innovation in this area. Eleven Sports new “room” functionality, which allows stream viewers to invite up to four other people to watch a specific live event, is a great example of this innovation. While in the room, users can see, hear and message each other during the live broadcast of the game.

3 – Betting: US online betting landscape takes shape
At the time of writing, eight states now have full-scale legalised sports betting, up from two since the New Jersey bill was passed 5 months ago; another 23 states are not far behind. Since then it’s been hard to keep up with the news, from organisations across sports data, technology, casinos and rights holders getting on board. In the last week alone, The NBA announced its first betting data partnership with Sportradar and Genius Sports & Major League Baseball teamed up with MGM Resorts International to manage their sportsbook. With these sporting superpowers shifting into high gear, 2019 is going to be an enthralling year for the sports betting industry in the United States.

4 – E-sports: The worlds of e-sports and traditional sport will become ever more intertwined.
With more fans tuning in to the League of Legends tournaments than the Super Bowl Final and numbers closing in quickly on the scale of the Champions League Final, it’s no wonder sports bodies are moving quickly to get a piece of the e-sports action. Whilst it’s now increasingly common for most sports clubs to have their own dedicated e-sports team, the trend on the rise for 2019 is the in-game partnerships that are starting to emerge. The NFL are one of the rights holders leading the pack, with their virtual shirts and shops in partnership with Epic Games’ Fortnite; NFL team “outfits” are now available in the Battle Royale Item Shop for fans to purchase – very cool! Keep an eye out for more of your favourite sports teams appearing in the virtual universes.

5 – Cryptocurrency: New revenue streams emerging
It’s no surprise that Crypto brands have very quickly seen the attractiveness of partnerships within the sports industry. And it’s an exciting time for audience owners in sports with a new revenue stream presenting itself here; not a common occurrence. We’ve seen big rights holder partnerships announced over the last 18 months such as Arsenal and Cashbet and many with players like Lionel Messi, Sirin Labs, Eden Hazard and Sergio Aguero endorsing All Sports Chain. Some players have launched their own crypto-brands like Ronaldinho with Ronaldinho Soccer Coin and James Rodriguez and his JR10 token. In 2019, it will be worth watching how these partnerships start their activations; the Ronaldinho Soccer Coin will give fans access to so-called “digital” stadiums, real-world grounds with the technology to record and analyse player performance. According to WSC, Ronaldinho Digital Stadiums will be developed in 300 locations around the world, with construction plans already “confirmed” for over 10 locations.

So what can you do to keep up with the fast-paced change of the digital sports landscape? Give us a call, or drop us an email to find out more!

InCrowd & The RFL celebrate a momentous first year for Our League

  • 84,000 members, 32 live match streams and over 13,000 prizes won to date.
  • Successful integration of ticketing, rewards, live streaming, predictor games and polls.
  • Live broadcast integration with Sky Sports for Man Of The Match voting.
  • Community-wide match centre and player stats dashboards.
  • Big prize winners of signed merchandise, finals tickets and trips to Australia.

Just over a year ago, The Rugby Football League (RFL) launched their membership platform Our League in partnership with InCrowd. The RFL had approached InCrowd to realise their ambitions to build a world leading membership platform for spectators, viewers and participants of rugby league.

Plans for a membership website and mobile app included exclusive content, member benefits, participation features, a ticketing integration, gamification and polls to help improve the fan experience and drive return on investment for The RFL. All parties were full of expectation, but no one could have imagined the success delivered by Our League. In a single year, some of Our League’s achievements include:

  • 32 live match streams.
  • An all-inclusive live match centre covering Betfred Super League to community leagues as well as a community player dashboard, sponsored by Dacia, showing statistics for the majority of rugby league players.
  • The introduction of a seamlessly linked ticketing and rewards scheme, along with in-stadia discounts.
  • Live broadcast integration with Sky Sports for Man of the Match voting via Our League platforms.
  • The launch of a round-by-round predictor game with a £20,000 grand prize.
  • Simultaneous launches of video polls that include the “Try or No Try” poll sponsored by Patient Claim Line and the “Flair Play of The Month”.

The success of these fan experience initiatives by InCrowd and The RFL has been driven by the eager participation of an enviably diverse rugby league fan base, devoted to a sport that delivers competitiveness, entertainment, passion and pride with down to earth, approachable players and coaching staff. In its first year, the Our League membership platform has welcomed 84,000 members, 65,000 of which have downloaded the Our League app which has achieved an 80% active app user rate. The regular Man of The Match vote and other polls boast over 300,000 engagements throughout the Betfred Super League season, with the Betfred Man of the Match polls over a 10 minute period averaging 3,500 votes, and other polls returning an average of 2,200 votes.

Active participation is also driven by the exceptional prizes on offer to Our League members playing the round-by-round predictor. Just this year, we have seen over 13,000 fans win prizes including signed England shirts and rugby balls, hospitality tickets to the 2018 Ladbrokes Challenge Cup Final and Betfred Super League Grand Final and tickets to see the England vs New Zealand internationals. Four predictor players came within four correct predictions of the £20,000 grand prize. Other Our League big prize winners included:

  • 10 winners of “super fan passes” – two tickets to all major rugby league events throughout the season.
  • Two Betfred Super League 2019 season ticket winners for the club of their choice.
  • The 50,000th Our League member and lifelong St Helens fan Derek Hewitt won two VIP tickets to the 2018 Ladbrokes Challenge Cup Final at Wembley Stadium.
  • Predictor player Neil Cunliffe won an all-inclusive trip to Brisbane, Australia for two to watch England play in the 2017 Rugby League World Cup Final.

“The success of Our League has more than surpassed our expectations. Our active membership numbers are constantly increasing and we are smashing record after record in terms of users and participation. The team at InCrowd have really taken the time to understand our sport and our fans and continue to provide an exceptional service. We are excited about what we will achieve together in the 2019 season, delivering an even better experience for our unique and passionate fans”, Nichola Spencer, Membership Manager at the RFL

Darren Parsons, Marketing Account Manager at InCrowd stated that “it has been a pleasure working with The RFL in this inaugural Our League season, building the foundations of their membership platform for fans to enjoy for years to come. We have immense pride in what we have achieved with The RFL in just one year and we are looking forward to continuing this successful partnership in 2019.”

Maymask choose InCrowd Cast to power in-stadia digital display

InCrowd are proud to announce that our ground-breaking digital LED display software, InCrowd Cast, is now operational at 11 rugby stadiums around the UK thanks to an exciting new relationship with Maymask, suppliers, installers and operators of LED Screens.

Cast allows Maymask to place live content directly in front of rugby fans, providing new methods of communication and unique sponsor activation opportunities. Cast also runs with zero downtime and zero lag time on hot key enabled, in-game interruptions – those moments when the usual display graphics are interrupted in real time to announce a particularly exciting point of play or moment in the game. This function gives the opportunity to build atmosphere and elevate the excitement for every fan. These interruptions also allow users to offer new and attractive opportunities for flexible brand activations as operators can now easily change or update graphics “in the moment” before or during a match.

When implementing Cast software, operators can now confidently trust a solution that offers:

  • Robust & stable functionality; Cast was created through operational testing. Each stage of development was trialled in-stadia to ensure stability and steadiness of every feature and function.
  • A dynamic mix of content; Maymask are able to engage fans with real-time interactions in the moments that really matter including final scores, live match statistics, live social media updates, betting odds and interactive gamification content.
  • Fast programming; Cast allows Maymask to create faster, easier multi-tier playlists for sponsor content, giving them the valuable time needed to deliver unique and unforgettable stadium experiences.
  • An easy-to-use system; Operational simplicity has been the leading requirement throughout the development of Cast. The software can be controlled by a single user without compromising on quality or complexity of output.
  • Seamless integration; Once installed, Cast will easily adapt to the individual parameters of each of the 11 stadiums. Cast allows Maymask to automatically assign, tile, scale and position video content to the user-defined regions of every LED perimeter board in every stadium.

Oliver Peters CEO of Maymask says “We believe InCrowd have a standout product in Cast when it comes to perimeter control and a distinct edge in developing fan interaction in stadiums. With many more ideas coming in the new season, it’s going to be great to see new technology and software combine to achieve new levels of fan engagement and brand activations”.

InCrowd Cast is the front runner when it comes to fast, reliable, single user display management solutions. For more information in InCrowd Cast, or to request a demo free of charge, please contact enquiries@incrowdsports.com.

£20,000 jackpot prize within reach for one OurLeague Predictor player

The UK rugby league season is reaching fever pitch for fans with the Betfred Super League semi-finals, Grand Final, Million Pound Game, League 1 semi-finals/finals, the Steve Prescott Man of Steel awards all fast approaching as well as a three-match Autumn International series against New Zealand and a pre-series game against France.

One fan who will be paying even more attention to the Betfred Super League semi-finals than usual is Wigan Warriors fan Ian Darbyshire. Ian has been an OurLeague member since its launch in October 2017 and a regular player of the OurLeague predictor. His recent streak of 22 correct predictions, dating back to 17th August, makes him the best performing predictor player of the season. In fact, Ian is one of only five out of 30,000 players to reach a streak of 20 or above.

Ian’s impressive feat has already won him the September leaderboard prize of 4 hospitality tickets to the Betfred Super League Grand Final, in which he could see his side, Wigan Warriors, compete for the trophy if they make it past the semi-finals on Friday 5th October.

There is however a more significant personal prize within Ian’s reach; his active streak of 22 leaves him just 3 correct predictions away from winning OurLeague’s £20,000 Predictor jackpot prize. In order to win, Ian must correctly predict the outcome of St. Helens vs Warrington Wolves, Wigan Warriors vs Castleford Tigers, along with the first try scorer of the latter game. Keep a close eye on InCrowd’s Twitter and Instagram accounts as well as industry press for the outcome.

The InCrowd team would like to wish Ian luck, and in keeping with the Super League message for the Grand Final, encourage him to ‘Dare to Dream’.

OurLeague is the Rugby Football League’s membership platform powered by FanScore and developed in partnership with InCrowd. The platform provides exclusive content, live streaming, a host of member benefits and engaging interactive touch points for rugby league fans including polls, live Man of the Match voting and the season long predictor competition. To find out more, contact enquiries@incrowdsports.com

Nichola Spencer, Membership Manager at the Rugby Football League said, “Since its launch at the end of 2017, membership of OurLeague has increased massively and now has nearly 70,000 registrations. The OurLeague Predictor is a fantastic way for fans to engage with each game and win incredible prizes. We’d like to wish Ian the best of luck in his predictions tonight and tomorrow.”

InCrowd announced as an Agency Of The Year finalist in the Football Business Awards 2018

We are proud to be have been shortlisted for the Football Business Awards 2018.

The Agency Of The Year Award recognises the overall commitment to and understanding of football and the judges were looking for creativity, insight and clearly defined & successful client outcomes. Operating since November 2015, InCrowd have had an exceptional third year of growth and opportunity.

The InCrowd fan engagement platform offers exciting new activation opportunities for brands. Sky Sports and Sky Bet partnered with InCrowd to develop a cross platform, interactive World Cup predictor game, Road To Moscow, powered by FanScore. The game generated 2.6million predictions between the end of the 2017/2018 regular season and the start of the World Cup. 

Sky Sports Road To Moscow

Using the platform, Birmingham City FC were able to integrate Foster’s as the official Man of the Match vote sponsor, using InCrowd’s push notification and digital voucher system to incentivise participation.

Also this year, InCrowd formed the first sports app supplier partnership in the UK with Ticketmaster allowing rights holders to present their fans with a revolutionary new ticketing solution, vastly improving their match day experience whilst capturing previously unattainable fan data. 

We launched official clubs apps for Premier League side Burnley FC and championship team Leeds United FC who placed a priority on live streaming, in line with their continued focus on fan engagement. InCrowd also launched the first multi-lingual UK official football club app with Cardiff City FC giving Cardiff direct access to their extended international audience.

InCrowd are also able to offer solutions for fan engagement within football stadiums, by building and launching digital display software InCrowd Cast, giving the rights holders the ability to showcase live content on  their LED perimeter boards. Notably, InCrowd partnered with LED perimeter board supplier, Stellavista to power their hardware within the American Express Community Stadium, home of Brighton & Hove Albion FC.

We would like to take this opportunity to congratulate InCrowd clients and award nominees Brighton & Hove Albion FC, Aston Villa FC, Derby Country FC, Cardiff and Huddersfield Town FC. We are proud to work with you as you continue to inspire and engage your fans.

InCrowd have their fingers firmly crossed for the evening of the 22nd November 2018 when the winners will be announced at City Central at the HAC, in London. Congratulations to our Agency Of The Year shortlist companions on their incredible work this year; we look forward to celebrating together in November. The full shortlists for the Football Business Awards 2018 can be found here.

To find out more about how we can work together, contact us now: enquries@incrowdsports.com

InCrowd and the RFL take fan engagement to the next level with interactive video polls

InCrowd’s introduction of video polls, powered by FanScore, has driven engagement levels up for the Rugby Football League’s successful membership platform, OurLeague, enabling the RFL to further develop direct relationships and continue to create unique experiences, for every fan.

Polls have been a popular part of the OurLeague platform since March 2018, with the effective and widely participated Man Of The Match vote now broadcast, updated and announced live for various fixtures throughout the season. This new introduction of video polls takes the fan experience to the next level, giving fans the power to make personal choices based on real life game situations and referee decisions. A strategic system of app notifications, social updates and email communications ensure no fan misses the opportunity to cast their vote and have their say.

Perhaps most importantly, fans participating in the video polls are encouraged to do so behind an official FanScoreID from InCrowd, as opposed to a social login to verify and log their selections. Social may drive higher numbers but these are all anonymous to the rights holder. With this FanScore authentication, the RFL are able to learn more about their fans and can therefore serve them with relevant, personal content and activations based on past engagements.

“The live Man of The Match poll has generated incredible engagement numbers and we’re really pleased to be able to add yet another dimension to the fan experience for OurLeague members, whilst continuing to learn more about rugby league fans. The development of the video polls is an exciting prospect for us; we’re looking forward to working on new ideas with the InCrowd team.” – Nichola Spencer, Membership Manager, Rugby Football League.

The Try or No Try video poll went live in August, with Lewis Tierney’s 2016 try against Warrington during the Super 8s as the first video poll to take place. The poll received 1,438 votes over six days with a split decision of 51% Try to 49% No Try, giving a perfect edge-of-your-seat start to the video poll’s integration. The poll itself is a collaboration between the RFL and Patient Claim Line, who already sponsor the big screen video decisions in live Sky Sports games. The poll also ties in brilliantly with their tagline “know for sure” and their key message of “checking all the evidence before making a crucial decision”, making this video poll not only an exciting interactive feature for fans, but an effective and seamless activation for the RFL’s partner.

“The Try or No Try video poll is a perfect activation opportunity for us; the nature of the poll compliments our brand messaging and its really exciting to see such a close call on the first poll plus really encouraging participation numbers from the get-go.” – Alex Kenny, Marketing Director, Patient Claim Line

InCrowd are excited about the successful introduction and future of video polls as a key feature of the fan experience, for the RFL audience and across the sports industry.

Visit the Our League website here

Download the iOS app

Download the Android app

 

Data segmentation & planning – achieve your goals

Everyone is talking a good game about data. Single customer views, segmentation, ROI, buzzword after buzzword and it appears most rights holders and brands know what they want to achieve in this space. However the reality is that the majority are not really set-up to deliver their ambition. I’ve witnessed this time and time again, hearing very forward-thinking audience owners explaining what they are trying to achieve, and then continuing on to admit the struggles they have, or the reality simply not living up to their original ambition. If this story feels familiar, then don’t worry, you’re not alone.

I wanted to share some thoughts on how audience owners can choose a sensible route on the road to successful data strategies and segmented communications. I’ve broken this into five actions.

ONE – Be realistic with your internal capabilities & find efficient solutions.

We could all keep slicing and dicing our data into segments, by age, by gender, by interest, by motivation and so on. But the reality is that each organisation is going to end up with a communication and content plan that suddenly has significantly more stories, emails and posts to create, schedule and distribute; something that clearly requires resource to activate. Does your organisation have people sitting around twiddling their thumbs? I expect not.

The emergence of AI technologies is going to be central to this moving forward, but we will still need to create variations of each content piece. Firstly we need to be realistic with the number segments we create and secondly, look for more efficient means of communication and content creation. This is where short form communication such as mobile push notification is a really attractive route if your organisation or brand has a mobile app. Each identified segment can receive an individual push, with only 10-20 words needing to be written for each, to drive maximum click-through to your promotion/offer.

TWO – Create a commercial plan for your data.

Of course your plans are going to change over time as you begin to have new business goals, or want to / start to work with new partners or advertisers. However, if you can create a data strategy, with a strong base of what you’re trying to achieve, you will be able to ensure your data architecture and tracking is set-up to collect the most commercially useful data. So put simply know what you are collecting, not collecting, and why!

THREE – Understand the channels through which you plan to communicate.

Yes, I’m going to mention GDPR (sorry), but we need to make sure when we are collecting data that we are able to use this data in all the ways in which we want to. It’s time to get the crystal ball out with this one.

FOUR – Don’t segment for segmentation sake.

You need to understand which segments are actually going to drive a different (and useful) response for you and your partners. This is where you might want to bow to the data and research experts, perhaps working with a third party agency to support your data intelligence. Also, using digital/social marketing as a marketing research tool is great here. Running some low-cost digital adverts to different audience sets, and testing against different messaging and images, is a quickfire way to see how different segments respond to your messaging, and whether it’s worth segmenting in this way moving forward.

FIVE – Make sure you have the right information.

Too many audience owners simply don’t have enough depth of data about their customers/fans to truly make a difference through segmentation. Understanding transactional and demographic information is useful. However, understanding what interests, motivates and engages your audience base starts to make things really interesting. Your segmentation will start to make more sense and deliver results.

 

At InCrowd we have expertise in all of the above. What I find most exciting is where we can help our clients with the fifth action and their key audience – their fans. InCrowd create audience engagement tools, primarily through mobile applications and digital integrations. These help sports organisations and brands gather data about each individual fan. Then, we can support them in developing a strategy to commercialise this data in a way that requires a pretty light amount of resource.

If you’re keen to find out more, visit www.incrowdsports.com
or contact us now – enquiries@incrowdsports.com

Sky Sports Road To Moscow

InCrowd partner with Sky Sports to create pre-tournament “Road To Moscow” world cup predictor game

Sky Sports and InCrowd have developed an interactive world cup predictor game to run between the end of the domestic season and beginning of the world cup to drive pre-tournament excitement and anticipation levels.

http://www.skysports.com/roadtomoscow
App Store: https://itunes.apple.com/gb/app/sky-sports-road-to-moscow/id1380734568?mt=8
Google Play: https://play.google.com/store/apps/details?id=com.bskyb.moscow

Super 6 is part of the match day experience for fans up and down the country and with the regular season finishing on Sunday, Sky Sports needed to maintain fan engagement for the build up to the world cup in June. The “Road To Moscow” Predictor will allow fans make predictions and compete in mini-leagues, as well as going up against the panelists from Sky Sports Soccer Saturday who are also participating in the game. The game will also be offering a £5,000 prize to the winner with the most correct predictions.

InCrowd’s John O’Connor says “The world cup is the biggest and most exciting sporting event on the planet. The Road to Moscow game we have developed with Sky Sports will enhance the event by giving fans an opportunity to test their predictive skills against each stage of the tournament and against other fans, driving engagement and giving the audience the chance to be a part of every single game.”

The game asks to fan to make predictions for the various stages of the month-long tournament, initially identifying the group winners and runners up, before selecting the victor in each game in the knock-out stages from the round of 16 through to the final. These predictions create a “Road To Moscow” wheel chart, unique to that fan, that can be shared via social media, extending the reach of the game and encouraging further participation from an even broader audience.

Fans will be able to download the app from the App Store and Google Play and will also have the opportunity to play via the Sky Sports and Sporting Life websites. SkyBet will be the advertising partner for the game and Sky Sports have also worked closely with their partner to incorporate promotion of “Road To Moscow” within the SkyBet app.

David Gibbs, Digital Director at Sky Sports says, “Sky Sports and SkyBet are excited about this new venture with InCrowd and the opportunities it presents in the development of other pre-tournament games around future marquee sporting events, driving awareness and actively encouraging audience engagement and participation.”

InCrowd work with some of the biggest names in the sports industry. This includes Premiership Rugby, 16 individual clubs, Toyota, Rugby Football League, Heineken and the ICC. To find out more information on InCrowd, please visit the website www.incrowdsports.com or contact now via enquiries@incrowdsports.com.

eSports – are you ready for a new era in sports advertising?

It is no secret that the world of eSports is growing rapidly year on year, with bigger tournaments and larger prize-pools attracting a worldwide audience of gaming enthusiasts. The International, arguably one of the largest eSports events on the calendar, has seen unprecedented, consistent growth since its inception 2011 with a prize pool of over $24.75 million at the 2017 tournament, a majority of which is funded directly by players of the game. Often selling out traditional sports stadiums with audiences of 50,000+ combined with online viewership soaring above 60 million (in the case of the League of Legends World Championship 2017), eSports are increasingly giving traditional sports a run for their money.

It’s time to accept eSports is mainstream

With greater presence and an ever-increasing audience comes a tangible opportunity for sponsors to engage with fans. In March 2018 it was announced that Snickers would be the official sponsor for Season 5 of Rocket League RLCS (2018), joining the likes of Old Spice, Mobil1 and StateFarm who are also holding sponsorship positions. This takes an interesting side-step from other tournaments which are typically sponsored by gaming hardware (and related) brands such as PlayStation and G FUEL in the case of Call of Duty World League Championship 2017, and Alienware, Dell and HyperX in the CS:GO ELEAGUE Major in the same year.

Where exceptions do exist, it has previously been the more prominent title sponsorship positions that have been taken by brands which appeal specifically to a gaming audience. It is clear that as the term “eSports” becomes more mainstream, so too do the brands sponsoring it; and since virtual sports have evolved so rapidly over the last few years, it seems the lines between the two camps are becoming increasingly blurred.

The RLCS along with many other eSports tournaments is streamed to fans via the world’s most well known dedicated live-stream gaming platform, Twitch. Now owned by Amazon, the service saw 43.6% of live streaming traffic in the US in 2014. However, when it comes to advertising, the key difference between traditional sports and eSports is the way in which sponsors are using the platform to better engage their audience.

“Spamming” is no longer a bad word

Snickers sponsorship of RLCS is a great example of a brand recognising the need to interact differently with their audience, given the new challenges which eSports pose to advertisers. Everyone is familiar with this confectionary giant; yet it is clear that the marketing team behind the nutty snack went out of their way to appeal to a cohort who are not used to (or keen on) long drawn out, high-budget, advert breaks. The centrepiece of their RLCS campaign is an amusing 30 second video punctually shown after each game finishes, featuring a news anchor blindly following autocue prompts from an operator who has fallen asleep on his keyboard due to being “sleepy” – Snickers being the obvious cure to this predicament!

While the anchor and weather presenter are stuck mumbling “AAAAAAAAAA”, the viewer is left to question what would cause the presenters to babble such drivel. A very simple premise with a straightforward punchline.

 

The beauty in this campaign, however, is not the use of an amusing video on its own – Snickers have realised the value in the in-stream chat utilised by viewers who have signed in through Twitch.

Seemingly one doubtless, timeless fact concerning gamers when presented with a chatroom is that they will inevitably spam it – the act of repeatedly posting the same word or phrase over and over again. “AAAAAAAAAA” is a very easy phrase to type, and even easier to copy/paste. Viewers of the Snickers advert during the 2018 RLCS stream were unable to contain themselves when Snickers handed them the opportunity to spam this brand message for the full 30 second duration and beyond.

In a previous InCrowd article, Seb Lear wrote about the importance of “talk value” in a recent Bud Light commercial. This is a perfect example of what I would like to coin; “spam value”! Gaming fanatics relish the chance to be part of the mischief of spamming and in doing so, reinforce the message and draw attention to the ad for all viewers.

Granted, the Snickers ad is not exclusive to RLCS streams, but the marketing team behind this have demonstrated appreciation for the worth of achieving “talk value” in the stream by introducing the Snickers branded “AA” emoji (see below). Relevant and on-point, when appearing inline this emoji stands out from the rest of the chat, unashamedly drowning out all other messages to give itself prominence.

in-stream Twitch chat

Sign up incentives and in-game branding go hand-in-hand

Participation requires that viewers sign in with their Twitch account, but anyone is free to view the stream without doing so; so what if they haven’t signed in? Rocket League are a step ahead – anybody watching the stream through a connected Twitch account is rewarded at random with in-game items unique to Season 5 of RLCS. Once RLCS is over, the items can no longer be obtained, making them rare and collectible. This keeps the fans watching and interacting, and once logged in, there’s no reason not to participate. Rocket League has traditionally taken full advantage of distributing branded in-game cosmetic items since it was released, with notable partnerships from; DC (comics), Nvidia, Rick and Morty, and WWE.

RLCS Fan Rewards promo (2018) – Credit: rocketleague.com

Be aware that our attention span is minimal

As a viewer, it is clear how impactful the Snickers campaign has been in this RLCS series. This may in part be down to the fact that the core viewer demographic is currently considerably more defined than that of traditional TV-based sporting championships. With the average eSports viewer being male between the ages of 18-24 (across Europe in 2016), the majority of the viewership is no longer used to being bombarded with 5 minute commercial breaks which interrupt content. This audience wants something quick, to the point and engaging.

This case study indicates a swing away from ‘lazy’ traditional advertising towards a new era where engagement is key – a move which we are seeing in other sports too. The success of this is clearly demonstrated in the viewer responses in which Snickers is met with a barrage of ‘spamming’ on a level which surpasses that of a game winning goal being scored. The value of a single, appropriately targeted ad, is of considerably higher value than many which are not.

eSports are no longer playing catch up

In many ways, eSports are becoming increasingly similar to mainstream traditional sports. Starting from humble beginnings as one-off LAN events and slowly building towards specialized global tournaments, eSports are now seeing booming revenue and increased following, with one estimate suggesting that by 2020, collective eSports viewership will exceed that of baseball in the US. eSports has provided a platform for change and diversification from mainstream counterparts – targeting a new type of audience with innovative use of technologies. The necessity to target viewers in more meaningful, platform specific ways has enabled eSports to offer a more compelling fan experience.

Fan-centric experience has always been the natural direction for eSports in particular given that their developers lean towards this mindset in their day-to-day working. Compared to traditional sports, eSports have been offering predictors, rewards and stats trackers since their inception, and it is good to see how eSports are also beginning to forge their own path in regard to sponsor interaction.

I am in no doubt that new exciting ways to captivate fan interest will continue to be refined into the future as the success of moments like these are realised.

I leave you with a selection of top plays in the RLCS EU promotion tournament:

The roar of the crowd – a powerful fan engagement tool

When we look back at great moments in sporting history, the majority of what we read and hear of those moments is about the team or the individual athlete. However we rarely hear about what that moment meant to the crowd of fans. People don’t talk about the atmosphere in which that moment was created.

The most renowned sport stadiums are those that have an unrivalled atmosphere, where the athletes truly feel the fans’ support. But when recording great sporting moments its rarely part of the conversation. There’s a disconnect in the history books.

Ronaldo’s bicycle kick has gone down as one of football’s ‘greatest sporting moments’; not only did the Real Madrid fans go crazy but the Juventus fans also congratulated Ronaldo and made noise for that moment of utter greatness. Goosebump inducing fan scenes at Juventus Stadium, created by the fans themselves. Let’s think back to some other great moments, like David Beckham’s free kick against Greece to secure a World Cup place.

Johnny Wilkinson’s drop goal for world cup glory. Andy Murray’s first Wimbledon title.

Anthony Joshua’s knockout to become World Heavy Weight Champion. The 2016 Chicago Cubs with their first World Series win since 1908.

These moments are down in the history books. One variable that never changes, no matter the venue or the sport, is the atmosphere present and the ear-splitting roar of fans celebrating. Fans that are engaged, immersed and fully present in that moment.

Atmosphere makes an event, there’s no doubt about it. I’m sure we’ve all been to a sporting event where great things have happened, but we don’t remember them because the atmosphere and event itself were lifeless. In such circumstances, we disengage with our surroundings. We watch the game and we go home.

Creating a great atmosphere incites positive changes in fan behaviour, and InCrowd have the tools to help you create the ultimate “in the moment” atmosphere for your fans. Not just for the big, nail biting events, but at every game.

We can supply any stadium with a decibel meter, installed and displayed in the stadium. These meters record and time stamp dB readings so that they can be matched with moments within the game. What if your greatest moments were documented in sporting history as not only a display of epic skill and talent but with a legitimately measured roar of the crowd to back that up? The fans would be excited to be a part of that history. To be remembered alongside their sporting heroes.

“I was there. I was in that crowd!”

Find out more about the InCrowd decibel meter and the range of fan engagement and sponsorship activation tools offered by InCrowd.

Email enquiries@incrowdsports.com.

Here are the world record holders for fan noise.

Could your fans be the ones to break the record?!